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America's CIA acknowledges that the Mafia King will be selling the bomb to a Libyan Ruler. It has been confirmed by the commandos that the ruler will use to take revenge from America because of its involvement in the Libyan wars.
Taking the bombs back to where they came from is the main idea of the game.
A town that can hold off raiders and sustain itself without the player needing to pop back continually to fix up the barricades and ensure all the guards are pointing in the right direction.
A town, moreover, that feels like a plausible part of the game's storyline.
Here are a few varieties of user-created settlement you're all but guaranteed to encounter at least once in the average Fallout 4 savegame.
It'll be intriguing to see whether the most ambitious town creators can hint at forgotten backstories as successfully as the game's own designers.
Game is all about weapons, objectives and completing missions.
Game is set back in January 1968 where a B_52G bomber plane crashes near the Thule Airbase of North Star Bay.
OK, so you can't dig into the very terrain, but everything above ground is yours to meddle with.
There are a fair few games with map-editing features on the shop right now, of course, and certain design trends have emerged, from the obligatory giant penis effigy to those terrifyingly adept works of urban planning I keep bumping into on You Tube.
It's finally happened: Bethesda has gone toe to toe with Minecraft.